The Software Side of Racing

The Software Side of Racing

I came up with a Formula One simulation app that I’ve sold on the app store. This app simulates the races of a regular season without the use of cars. It’s all just stats and numbers, but it lets people manage the races and results all the same. I went with this approach because I don’t know how to do modeling for 3D objects, so making a game that actually featured cars would have been harder for me to do. I’m more used to programming things that are more focused on numbers with minimal graphical elements.

So far the app has been getting a lot of downloads from people who like racing. I didn’t expect to get as many downloads as I did because of the lack of actual cars, but people are really into that sort of thing. I should have known, given how popular the football simulator apps are with football lovers. They let people manage teams as if they’re the head of them and people really love to get that experience. What’s really great is that no one else had the idea before me, so I’ve been essentially reaping all of the benefits from having no competition.

As with any app in the realm of software, I expect other people and companies to start copying it. There will be other apps that perform a similar function as mine in no time because people want to get a piece of the pie. I realized this a long time ago, so I’ve already started working on the next iteration of my app. I want to improve on the foundation that I’ve started by adding extra features that will make the game more fun. I’m also going to add features that will let players communicate with each other and compete.

Comments are closed.